3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Fri, 06 March 2020 at 11:20 PM
ghostship2 posted at 12:15PM Sat, 07 March 2020 - #4382779
I haven't tried this out yet but shouldn't the diffuse be set to 0?
Setting either Diffuse_Color to black or Diffuse_Value to 0 both seem to work, although I'd guess that you to be sure you should do both.
ghostship2 posted at 12:15PM Sat, 07 March 2020 - #4382784
Also, transparency falloff set to 0. I thought trans falloff was like a blend function between transparency and transparency edge. Setting that to 0 would mean no difference between the edge and the rest of the object. I could be wrong?????
Not sure. But with both Transparency and Transparency_Edge set to the same value I believe that Transparency_Falloff is irrelevant.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).