3dcheapskate opened this issue on Mar 05, 2020 ยท 100 posts
3dcheapskate posted Sun, 08 March 2020 at 5:52 AM
ghostship2 posted at 5:50PM Sun, 08 March 2020 - #4382784
Also, transparency falloff set to 0. I thought trans falloff was like a blend function between transparency and transparency edge. Setting that to 0 would mean no difference between the edge and the rest of the object. I could be wrong?????
I've just realized that using Transparency, Transparency_Edge,and Transparency Falloff as they're intended to be used would do more or less the same thing as using an Edge_Blend in the Transparency network. It's amazing what obvious things you can miss !
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).