Dowjonsie opened this issue on Mar 10, 2020 ยท 33 posts
Dowjonsie posted Tue, 10 March 2020 at 2:00 AM
Sorry... maybe i need to clarify. When i say "whole body" i do not mean the body node. I know the hip can move independantly of this. By "whole body",i meant the entire body of the figure in question; ergo rotation and translation of the hip bone moves the abdomen and chest as if it were statue. What I am seeking is a means to translate/rotate the hip without mirroring the translation in the chest and abdomen. Say, as a belly dancer swings her hip, her upper body does not move in exact motion with it. It sways freely. Blender has a means of achieving this type of kinetic motion. I was hoping poser did, as well. I know i can, of course, pose the hip, THEN pose the chest and abdomen. But, again, i am looking for a means of streamlining this, to maintain the fidelity of the upperbody position withoit having to compare/contrast between multiple keyframes for an animation.
FVerbaas posted at 1:57AM Tue, 10 March 2020 - #4383076
The hip actor is a child of body actor but it has all 6 degrees of freedom and all 3 schaling directions, so yes hip motion can be independent of figure(body) motion.
If you do a pose of a couple talking you normally keep the body actors at their original zero place and you move the hip actors to ensure relative position.