EClark1894 opened this issue on Mar 09, 2020 ยท 125 posts
ssgbryan posted Tue, 10 March 2020 at 10:28 PM
TwoCatsYelling posted at 8:43PM Tue, 10 March 2020 - #4383017
Sorry to piggy-back on your thread/question, EClark. I'm curious if people might share some reasons they prefer one figure over another? Is it related to amount of supporting assets, materials and/or rendering quality, ease/range of posing, etc?
Female
Male
If an artist only uses 1 base mesh, they are going to be pretty limited - even if that mesh is Victoria 4.
As you can see, I tend to run with the SM figures. They are literally the only normal sized figures available, (outside of SP3 & D3). For me, clothing content has been irrelevant since PhilC released Wardrobe Wizard back in the Poser 6 era. I have been all in on clothing conversion systems since that time. Most of my clothing was made for V4, but hey, between WW, Xdresser, and the fitting room - any outfit can go onto any figure.
Dynamic Clothing is only a show stopper if you are aggressively uninterested in learning how it works - every tool has a learning curve. The issue with dynamic clothing is the interface. We never could get Steve Cooper to understand that the only people who understood the interface was the Poser Development team. Hopefully, the new Poser team will spend some quality time on the interface to make it more user friendly.
It was a problem back in the Poser 5/6 era, when hobbyist level computers simply didn't have the horses to run the simulator..
I am working on a series of graphic novels based on Star Trek (the original series) I need everybody in the same outfit (V4 Courageous/M4 Valiant - except for Dusk - I commissioned the SFO outfit from Poser World for him - your welcome.)
Why do I use so many different figures? Let me let you in on a little secret.
Go look at characters - with almost every vendor, if you own 3 of their characters - you own all of their characters. Most of them look like siblings to each other. There isn't actually a need to buy that 4th character. By using characters based on different meshes, I don't get that "family reunion look" in a group scene - and almost all of my scenes are group scenes..
If you need anything outside of early 20's Caucasians, you need to have a wide variety of base meshes.
I have started to work the G figure into my cast of characters. I need children & we haven't had that in Poser since Luke/Laura. I also need older characters - all post V4 characters are from Logan's Run. I need more than 1 non-Caucasian. I need older non-Caucasians. I need younger non-Caucasians. The Genesis figures have a much wider variety of races and body styles. They are a pain to move into Poser, but once you get the conversion system down, they can be pretty lightweight. I would prefer to continue using just Poser native figures, but that simply isn't going to happen - there is no variety.
The Poser/DS universe is about 95% Caucasian - and the non-Caucasians get Caucasianized by vendors - I have been around a lot of Asians - I have never in my 56 years seen one with blue eyes - ditto African Americans. It went from annoying to creepy a long, long time ago.