RAMWorks opened this issue on Mar 11, 2020 ยท 24 posts
RAMWorks posted Fri, 13 March 2020 at 9:24 AM
Thank you for the help!
I recreated the suit as what I found also that the ZBrush ZRemesher tool was updated. This is an older suit I made for Dusk a while back. I refitted it to La'Femme and then didn't like how the flow was on her so ZRemesh'ed the whole thing and their update, for some unknown reason, no longer looked at making things symmetrical throughout the suit but then I noticed there was a button next to the main button that was like Legacy 2018... clicked that and then remeshed and low and behold my suit was perfect on either side and then created concentric circles for the breasts / pecs using the ZRemeshers companion brush to instruct the remesher to remesh in the way's I wanted it too, also did that for the collar, around the waist and thighs.
Now I'm back to figuring out how to unfold the thing for nice UV's for easy texturing with shaders. But that will be another day of work there. Not sure if there is a way to tell Poser not to pull the suit up into the nearest poly's of the figure but I've a feeling that upon looking over the L'Homme shape the poly's are pulled into a wavy order while La'Femme's are most straight and curving more naturally around as they should be. When ever I've created full body morphs for ANY figure I've taught myself to always make sure the poly's are still lined up nicely esp in areas where 2nd skins would play nicely, same for conforming clothing items. The wavier the poly's are in the morph the more messed up the the conforming clothing will be when using the new FBM.
---Wolff On The Prowl---