Dowjonsie opened this issue on Mar 10, 2020 · 33 posts
Dowjonsie posted Sun, 15 March 2020 at 4:38 AM
Took her for a test drive and it is simply amazing. One problem i am having, however, is with an IK rig attached, her knees tend to bend in very odd ways, with the shin (not particularly the thigh) rotating a complete 90° at certain positions. Copying existing characters was a breeze, though. And her organization of morphs is robust yet concise. I was giving genesis 2 a test the other day and this has simply brought me back to generation1, again. I'll read the manual and see if my aforementioned problem is noted within.
I'llfigure it out. I thought i was being clever with my amateur puppeteering setup (which was working on a per load basis, loading a scene with "point at" actors ruins conforming figures until deleted) but this is simply amazing. KarinaKiev posted at 4:32AM Sun, 15 March 2020 - #4383600
Hello @Dowjonsie
I'm the creator of that figure, just back after a serious accident. To get the figure, look here:
sasha-16.forumprofi.de
Just remember the iron rule:
- Never, ever, ROTATE a figure (any figure!) by the hip in the Y-axis. Use the BODY actor instead!
- Also, never TRANSLATE (as in: move side-side etc.) a figure's hip. Use the BODY actor instead!
For more details why this is good practice please read the manual that comes with SASHA-16 to learn more about gimbal locks and actor offsets. After that, you'll have a much better understanding of how to pose and move figures in your scene without getting nausea...
HTH
Karina
- NOTE: yes, I'm still alive, though it was on a razor's edge... But Ukrainians are hard to kill you know :D