Forum: Poser - OFFICIAL


Subject: Quickie Survey II: What Poser Feature Do You Use Most?

EClark1894 opened this issue on Mar 15, 2020 ยท 44 posts


ssgbryan posted Wed, 18 March 2020 at 12:25 PM

  1. Fitting Room - Because clothing vendors don't make practical clothing. And V4's closet becomes everybody's closet. Also Ero's Prefitter

  2. Morph brush - great for poke-through.

  3. Merge feature - (1st added in the GD release) combine a figure and the clothing to 1 character, then reduce the Polys - it would REALLY be nice if I could do that via a percentage rather than by number. I shouldn't have to have a calculator open to actually use this.)

  4. Add-on Framework - This adds all of the Netherworks helper apps, the EZ series, DSON, etc. Poser just isn't Poser without these.

  5. Cloth room - If your character wears a dress, this is the only way to go. Once you grok it, you will kick yourself for not using it earlier.

  6. Firefly - I need to learn Superfly, and it is on my to do list.

  7. Copy Morphs From - This eliminates the need for magnets. In addition, there isn't actually a need for vendors to put character morphs in clothing (they are the 1st thing I delete) - they never, ever have the same ones that I use.

  8. Create FBM - I use this to turn a dial spin into a single FBM, once I am done jiggering around the figure to what I want. This makes the figure much less memory intensive - then I use the Merge feature - this is the only way I can create scenes with more than a couple of people - Just because I have 12 cores/24 threads & 96Gb of ram, doesn't mean I can't easily force Poser to a crawl.....

  9. Import FBX - Because some of us need boring, practical stuff that vendors aren't actually interested in making.

AFA scrips, here are some of the lesser known, yet incredibly useful ones that are available - I couldn't use Poser without them.

  1. Expression Magic - allows me to quickly make an expression for my DAZ (and older SM Poser) figures.

  2. Colorcurvature's K4 mixer - this works on more than just V4/M4/K4 - it also works on the V2/M2/Milkids and the Daz Generation 3 figures. I have mixed V3/SP3/L3 figures as well as M3/D3/L3 figures.

  3. D3D's Fig. to Prop - convert figures to props (conforming clothing to dynamic, also converts static figures to props, then I hit it with Geometry stripper, to further shrink the memory requirements.)

  4. Batch Material Converter by Netherworks - because we still have idiot vendors making material .pp2.

  5. Creators Toy Box by Netherworks - Too many features to list. If you only have 1 add on, it should be this.

  6. Power Locks by Netherworks - turn a full pose into a partial pose.

  7. Hair Conversion System by Netherworks - put V4/M4 hair easily on any other figure.

  8. Spawn by Netherworks - I use it to make custom morphs (faster than ZBrush)

  9. Thumber by Netherworks - easily make thumbnails

  10. PhilC's Shoe Converter - The last frontier for converting shoes from V4/M4 to another figure.

And then I have a whole series of products that are not part of Poser, but I need to make the most of Poser:

Texture Converter - to get V4/M4 skins on legacy characters Texture Transformer - to get V4/M4 skins on current characters Adobe CS2 (Photoshop mainly - it is Free, and I find it easier to use than Gimp) - To retexture well, anything. Daz Studio - to get content out of DS and into Poser. (mostly every kind of character that isn't an early 20's Caucasian - because that is all that is available for Poser nowadays) Hexagon - It may be only worth what I paid for it, but I do grok it's interface - I use it to kitbash anything I need (mostly starships) Geometry Stripper - to strip Geometry information out of props and into an obj file where it should have been in the 1st place (less memory required for scene) XDresser -because some stuff converts better with this - can also be used in conjunction with the fitting room. RSR-to-PNG converter - because I have a lot of stuff that still has .rsr files. And Freebie vendors were still using them in 2017. RTEncoder - because I have legacy content that needs it. Zbrush - I can rework almost anything in this.