ghostship2 opened this issue on Feb 28, 2020 ยท 18 posts
philebus posted Tue, 24 March 2020 at 5:39 AM Online Now!
tchamberlain2 posted at 10:22AM Tue, 24 March 2020 - #4382517
I believe all of the morphs come over too. The morphs that came with the G2 Characters that I brought over worked. Also, some added ones. The only issue I have is bringing over the tongue inside the character (in this type of transfer). The Genesis 2 tongue works perfect in a basic DSON transfer. However, the reason why I prefer to bring the character over in the way that the Youtube demonstrates is because this version of the character works faster (like a regular installed character in Poser), no program crashes and can work better with inside plugins like Bullet Physics.
If you really need to squeeze out a little more performance, then your best bet might be to convert the figures to a Poser native format. This can be done using Netherworks' Creator's Tool Box and works well with both Genesis and Genesis 2 lines (not Genesis 3 though). However, there are pros and cons to this method.
First of all, you lose high definition morphs because Studio and Poser use different methods of subdivision. Secondly, you lose out on the Transfer Active Morphs feature of DSON.
If you can live without HD morphs (a lot of the base character's finer details are in the normal maps), then to work around the loss of morph transfer in Poser, you would need to do a little work in Studio to convert the clothes. Inside Studio, apply the clothes you want to a figure and dial up all the morphs you will want available in the clothing for use in Poser - the figure will look monstrous but no matter. Now un-parent all the clothing items (they will now have the morphs automatically added by the Morph Following feature) and save each item out as a scene subset in a temporary folder within your content folders. Find them in that folder and create Poser Companion Files from them which you can load into Poser, re-save and convert in the same way as the Creator's Tool Box requires for converting the figures.
It's not perfect and you will still need to make some use of the morph brush but otherwise, it might be the way to go for what you're doing.
(I would also suggest making 'light' versions of figures, with only the morphs you will need for them - this is particularly important for the first Genesis figure, which being both male and female, can have a huge number of morphs in it. In fact, you might want to do this if you are going to stick with DSON import, as even that enjoys better performance this way.)