Forum: Blender


Subject: This is why I hate to Texture

EClark1894 opened this issue on Mar 24, 2020 ยท 40 posts


LuxXeon posted Tue, 24 March 2020 at 8:33 AM

The UV islands seem to have been mirrored incorrectly somehow.. Was this unwrapped in Blender? You can try fixing it by selecting each island one at a time, then mirror that island on the X or Y axis (whichever corrects the direction). Obviously, once you mirror the island it will cause the numbers to appear backward in the UV editor but correct on the model. So, you'll have to remove the numbers and replace them once the islands are mirrored on the proper axis.

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