Forum: Blender


Subject: This is why I hate to Texture

EClark1894 opened this issue on Mar 24, 2020 ยท 40 posts


LuxXeon posted Tue, 24 March 2020 at 2:23 PM

There's a specific technique to unwrapping a box which would prevent UV islands getting rotated or reversed like that. Not sure which version of Blender you're using there, but here's a video from back in 2012 that shows the proper way to mark seams and unwrap a cube, or any box-shaped object. It's easier to manage the UVs in one island rather than having 6 separate island panels.

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