EldritchCellar opened this issue on Apr 12, 2020 ยท 60 posts
CHK2033 posted Thu, 16 April 2020 at 10:07 AM
Penguinisto posted at 9:54AM Thu, 16 April 2020 - #4386410
The reason it was scrapped is pretty simple to anyone who makes humanoid meshes - it's the same problem illustrators have when they learn to draw people, really: Hands and feet are hard to get right. It's tough to grok in two-dimensional drawing; it's harder by a factor of 5000+ to make and properly rig a somewhat photorealistic set of them in CG. If they had to properly make and rig their own from scratch, it would have likely taken 2x as long as it did to make the body and face, so (assumption time) Renderosity decided to cut their losses and not throw good money after bad. ......................................................................................................................................................................................................................................................................
Not saying this wasnt the case, because one of my portfolio had to contain a hand in at least 8 different positions (Actually they had me draw that out as part of the entrance exam @ Art&Design) But , well, I guess if the figure was out in the wild already no other choice but to pull and kill it.
Still a weird name though for a female figure. and Dork?...smh I thought I was bad @ naming my figures.
-----------------------------------------------------------------------
HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
-----------------------------------------------------------------------