Forum: Blender


Subject: DAZ Studio to Blender Question:

Retrowave opened this issue on Mar 06, 2020 ยท 15 posts


MaNae posted Sun, 19 April 2020 at 8:35 AM

Agree. It is one thing to develop a bridge-plugin, but another to keep it up-to-date.

I use mcj's teleblender3 for years now if I want to transfer geometries from both, D|S and/or Poser, to Blender. Or if I just want to render TipThumbs for D|S, so that I already in D|S get an idea how - for instance - a makeup-texture in Cycles will look like. This works fine for me. It's a bit .. no, correct: waaay ..faster than the common export-/import-procedures.

Buuut .. I have no need to get the DS/PS-content 'instantly ready-to-perfectly-render' in Blender because I always work on it (deleting unneeded geometry-parts, combining or separating MAT-zones, combining textures - makeup+lips - and such.) It's IMO worth the time to learn these kind of things, cause it makes Blender/Cycles to sooo much more than just an 'external renderer'.


~ it's always darkest before the dawn will show ~