Forum: Blender


Subject: This is why I hate to Texture

EClark1894 opened this issue on Mar 24, 2020 ยท 40 posts


Warlock279 posted Sat, 25 April 2020 at 1:50 AM

EClark1894 posted at 1:38AM Sat, 25 April 2020 - #4386613

I did something like that already. I got rid of the bottoms and backs of cartons. Things that the camera will never really see anyway.

Hmm, be careful with that. Depending on your render engine, you could end up with problems with your shadows. Blender by default treats all surfaces as double sided I believe, so it shouldn't be a problem there, but other software might not. The way shadows are generally ray cast is when the ray hits the back side of a polygon it casts a shadow forward from that polygon. If you've deleted the back and bottom faces you might have also deleted your shadow casting faces. If you get "holes" in your shadows from those cartons, you'll know why.

EClark1894 posted at 1:44AM Sat, 25 April 2020 - #4386615

But this one has me stumped. I think I can texture it right... mostly... well, at least the eggs. 😀

image.png

Its not hard, treat it like two cubes instead of one. One cube for the top half, and one cube for the bottom half. Then place them beside each other with the shared "hinge" edge. You're going to get a lot of stretching in the "egg holes" but don't worry about that, they're just going to get a solid color anyway.

Hope you can get the raining inside stopped sooner rather than later, been there before, and it sucks. :/

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