iDiru opened this issue on Apr 03, 2020 ยท 12 posts
an0malaus posted Sat, 25 April 2020 at 2:35 AM
My take on this is that, generally speaking, eyes should retain their shape. If they need to move to match a head morph and remain in their sockets, why morph them? Just add valueOperations to their translations to re-centre them. The feature Nerd3D mentions is very useful, but eyes in a figure act more like loose props than bending joint actors. Just unhide their translations, and have the morph dial move them, rather than morphing them and having to compensate for a new centre of rotation.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.