iDiru opened this issue on Apr 03, 2020 ยท 12 posts
EldritchCellar posted Sat, 25 April 2020 at 3:19 AM
To clarify. In an external modeler I am translating the eye positions (not altering the shape of the eyes other than scales if necessary), and also translating the eye socket mesh, and surrounding geometry of the face, to match via falloff magnet translations. All simultaneously. This way the socket, lids, lacrimal, etc, remains tight to the eye geometries. I then simply import the morph targets for both eyes and the face, create a FBM from those morphs (eventually setting the master dial in the head actor rather than the body actor. Well, this is my plan) and utilize match centers to morph to create the adjustments to the centers. I may end up having to have such morphs master dials in the body however, depending on the amount of fuss is required to put the master in the head actor...
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