jartz opened this issue on Apr 14, 2020 ยท 37 posts
ByteFactory3D posted Sun, 26 April 2020 at 8:07 PM
Here is another example for PBR textures made with Substance Painter.
NB: BOTH renders are FIREFLY renders, NOT SUPERFLY.
I often make a joke asking Poser users to estimate the number of material zones on this instrument panel in one of my products.
The correct answer is: one single material zone in Poser for the entire instrument panel. If a user really wants to modify and have his own color on the outside hull, he/she can still do this with a blend node and a mask, to put a traditional node based material on a specific part instead. However, even me as a really experienced and knowing user of the material room in Poser for so many years, I would never be able to create THIS with traditional Poser nodes and shaders...
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Don't render faster than your artistic Guardian Angel can fly... ;-)
Poser 5 to Poser Pro 11, Lightwave 11.6.3, Substance Painter, Substance Designer, Substance B2M, Filter Forge 9, Blacksmith3D 6 Pro, Easy Pose 2, UV-Layout Pro, UVMapper Pro, Paintshop Pro 2019, Python, Pz3editor, PHI Hierarchy Builder, Headshop 12, Lux-Render, Reality3D, numerous utility programs