Forum: Blender


Subject: Glass refraction

EClark1894 opened this issue on May 01, 2020 ยท 10 posts


LuxXeon posted Sat, 02 May 2020 at 5:58 PM

Every type of surface aside from metal should have some degree of fresnel reflectivity, which is correct. So that's the proper behavior based on the IOR of the material. Looks fine in this render, assuming you mean the glass at the bottom of the produce case.

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