Sun, Dec 1, 1:23 PM CST

Renderosity Forums / DAZ|Studio



Welcome to the DAZ|Studio Forum

Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d

DAZ|Studio F.A.Q (Last Updated: 2024 Nov 29 12:43 am)



Subject: dForce clothes, some parts not simulating? Help


jamminwolf ( ) posted Sat, 02 May 2020 at 10:55 AM · edited Sun, 01 December 2024 at 1:13 PM

Ok guys, some of the dforce clothes have "locked" parts for simulating, specifically shoulders for the shirt/dress and hip for the skirts/jeans, in which you can't drop these clothes to the floor.

I've tried copying surface and pasting them on every parts, look at "Dynamic strength" and set them to 1.00, tried to make them heavier, and then went and made the clothes to static and reapplied dynamic surface. Someone said "click on default in the dforce tab, save, and restart DS," I thought that was odd, but did it, no dice. I need to know what I need to do to delete the limited garbage.

One little solution, is a couple clothes I got, they came with two clothes items, one to fit to the character (with limited parts) and one to drop on the floor (no limits), funny thing is, the ones you drop on the floor still auto fits to the character.

What is it with these separate none dforce parts? I mean, are the vendors afraid we're gonna strip the characters? What use are they except for some ways in animation (simply set the shoulder parts to zero dynamic strength would do the trick).

I tried looking for the problem on youtube, no dice (I may be searching wrong though). Anyone know how to disable the limited parts?

Thanks in advance, y'all!

...wolfie


RHaseltine ( ) posted Sat, 02 May 2020 at 3:09 PM

I expect there's a weight map, if you select the clothing item then go to Create>New dForce Modifier Weight Node you will be able to use the Node Weight Map Brush tool to select the Influence Weights map map in the Tool Settings pane, then in the Viewport right-click>Geometry Selection>Select All, then right-click>Weight Editing>Fill Selected and set the value to 100%. The whole thing should then simulate.


jamminwolf ( ) posted Sun, 03 May 2020 at 1:38 AM

Thanks a lot, Richard (yes, after all these years, I still remember your name). It worked. Funny thing is, the bow falls apart lol, I guess I need to finally roll up my sleeves and learn the weight map tool. Meh, I've been so lazy at learning these special tools, but now I need to lol.

Thanks again friend!

...wolfie


RHaseltine ( ) posted Sun, 03 May 2020 at 2:36 PM

Yes, the weight map may have been used to preserve some parts that were unwelded, not just to avoid wardrobe malfunctions - there's no way to tell in advance, sadly.

One or two dForce items do have an image showing the weight maps applied, which serves as notice of what will and won't simulate even if it doesn't tell you why the unsimulating ibts are excluded. Sadly it's a rare addition.


jamminwolf ( ) posted Wed, 06 May 2020 at 8:45 AM

After playing with an outfit (lingerie) that does that, I did learn that the bow in back, the metals attached to the shoulder parts, and the shoulder parts fall apart. I guess I just won't be using that unless I make the metal and bows invisible. Thanks for your help again, mate, I've played with a couple more clothes and got them working properly.

...wolfie


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.