Karth opened this issue on May 02, 2020 ยท 8 posts
caisson posted Sun, 03 May 2020 at 10:50 AM
There was a change in the boundary rule between PP2014 and P11 to make subD work better with older meshes - in PP2014 everything was smoothed, in P11 the corners remain sharp (i.e. a vertex with two edges will not smooth). I don't have PP2014 anymore though, so can't test that.
I've duplicated this issue with some other LF clothing and will put in a bug report. @Karth - it would help if you would do the same via the form at support.posersoftware.com as the more they get on this the higher the priority it will receive.
I will say that from a content creation POV subD is usable as I've been making subD meshes for years for Poser. However, as my meshes are designed for subD I always UV map the subD mesh, not the poly cage, so I've not come across this issue.
Screenshot below is of La Femme's Fad sneakers with a procedural checker material and textured wireframe display mode. The distortion is quite clear when the subD level is changed.
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