Forum: Poser - OFFICIAL


Subject: Normal map creating odd shadows....

weiesnbach opened this issue on May 06, 2020 ยท 30 posts


EldritchCellar posted Wed, 06 May 2020 at 4:32 PM

But I'd use a math subtract set up if you are using high strength bump (which in that case use displacement with a subtract). Set gamma to 1 as hborre suggests in all instances.

Normal maps are too fiddly in Poser and hold no advantage over bump as far as I know.



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