EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts
NikKelly posted Wed, 06 May 2020 at 10:32 PM
#Bakensobek said... "I know native support for DS items may be wishful thinking, but if not so, an easy way to import them would be great."
IIRC, DAZ recommends crafting PCF files and using DSON importer. Perhaps I'm getting too old, but I've yet to make this route work.
I have imported a bunch of DUF/DSF props by converting them to OBJ/MTL using ($$) dsf Tools. Fixing their textures can be a bit of an adventure. And, yes, given I use OBJ/MTL models in several 3D applications,I'd like a utility to rip MC5/MC6 to MTL. Before my tree-pollen hay-fever struck, I'd begun to figure the mapping. Sadly, my anti-histamines' 'zonk' thwarted progress...
Poser UI has its woes, many probably due neglect by SM (*), but I find DS' UI inpenetrable. It's a bit like Unity etc in that you mostly gotta do stuff a very, very specific way. Worse, its library system really, really does not like 3rd-party freebies. Again, when my hay-fever eases, I'll have yet another try at mastering the 'DS Library' tutorial I found...
*) If you look back along this mega-thread, I mention a bug that's been around since P4: When imported OBJ calls for a missing texture, half the file name sought lies off the left of the field. Good luck finding that !! Probably a legacy from 8-character names but, hey... FWIW, to date, FBX import doesn't even offer such a browse option, or scaling to character, iteration required...