EldritchCellar opened this issue on May 06, 2020 ยท 31 posts
wolf359 posted Thu, 07 May 2020 at 2:48 AM
Warning Ramble ahead
As a person whom I know is a fellow content creator, You options are effectively unlimited for custom morphs and clothing for any generation of Genesis.
From a sheer technical perspective the Genesis one was a unisex base figure that can be effctively morphed into males /female creatures aliens, (See attached pic of My recent future Military clothing sets on a genesis one male & female)
Note: genesis one by DEFAULT can wear ALL of your old Daz V4 /M4 clothing and skins via UV switching and Autofit.
Genesis two was split into male and female bases with a slightly higher polycount IIRC but also can wear ALL of your old Daz V4 /M4 clothing and skins via UV switching and Autofit.
Genesis 3 broke the native backward compatibility with V4/M4 content and added a Facial bone cluster for bone based facial expression and added new "twist bones" to each limb which made them incompatible what All previous Poser/Daz Character animation Data (BVH,aniblock) and we saw much more of the proprietary HD morphs being offered.
It also had a lower poly pure quad mesh supposedly for Game dev but Daz has failed miserably in the Game dev content market .
This breaking of native compatibility with previous content, helped Daz and the PA's Sell more content as most had no choice but to buy the new stuff unless you were among us who possessed content creation skills thus libertated from the Daz content hamster wheel.?
Genesis 8 is just Genesis 3.2 rebranded & synically marketed with Orwellian doublespeak as "the most backwards compatible Genesis ever" when in truth it was the LEAST backward compatible Genesis ever.? with a default "A pose" instead of the "T-pose"
Some claim the A-pose make for easier cothing development but that is a matter of Debate IMHO.
I personally recently used the Paid plugin 'GENX2" to move ALL of my Mill4 legacy& custom Character shapes BACKWARDS to the original genesis one for optimal compatibilty with Iclone Facial animation system.
I only use Daz studio for Character creation /cloth rigging As I have Dropped Daz studio from the animation side of my pipeline because of Daz's delusional state of self denial about thier rubbish "foot pinning" system being fobbed off as an IK solver for Character animation.?