weiesnbach opened this issue on May 06, 2020 ยท 30 posts
NobbyC posted Fri, 08 May 2020 at 1:25 AM
When you use "Image Texture" insted of "Image_Map" for Normalmaps, your set up must be:
Vector - no input when your prop/figure is UV Mapped (Vector is the input for texture coordinates. By default this is set to UV coordinates in meshes)
Color Space - must be "none" or "Non-Color Data" (For factors, bump or normal maps you should chose non-color data)
Projetion - has to be "flat" (Flat will project the image flat onto the surface)
Interpolation - can be "smart" (Cycles will decide which interpolation method to use) or "linear" (New pixels will get an even mix between their neighbors)