EldritchCellar opened this issue on May 06, 2020 ยท 31 posts
EldritchCellar posted Fri, 08 May 2020 at 7:59 PM
@Male_M3dia
I agree that global changes to forms are best sculpted on a medium resolution mesh. I actually morph at medium res most of the time. It's really no issue for me to generate higher resolution displacement maps for high frequency detail, and yes I'll more than likely be rendering outside of DS.
I'm looking specifically at Genesis 2 and Genesis 8 females for their commercial characters, that's the draw. But I'm also interested in adding my own custom touches. If I do any rendering in Poser of the Genesis females it'll be as static meshes with materials suited to that environment. Ditto with Blender. I imagine over time I'll pick up more comfort level within DS.
Right now I'm not interested in DS as anything other than a way to pose and manipulate the genesis models as a first step on a path to other software. At the moment I've been working here and there on an unusual morph set for Poser's La Femme figure, who's sorely lacking in that department. Like Genesis, La Femme is medium res. With either La Femme and, I suppose, Genesis it would sometimes be nice to not rely so much on maps to drive certain details but I guess that's just the way it is now.
In any case the wealth of commercial character sets, skins, and peripherals that are available for Genesis is just too much to ignore (not to mention some of my favorite character artist's are PAs over at Daz and create said content)...
Anyway, thanks for your input.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG