DavidCampala77 opened this issue on May 09, 2020 ยท 25 posts
ghostman posted Sun, 10 May 2020 at 1:50 PM
I think I found the solution to this.
Once the fibermesh is created in zbrush rename it to M4 Moustache or whatever and it will work when render. When you goz a Fiber with the Fiber name poser sees it as a poser hair and also adds the poser hair nodes to the poser material. When you rename it in zbrush first then those shaders are not created and it treats it as a normal obj.
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