- What kind of monster HW will be required for this?
- Can it read imported SubD, or do I gotta export out as 1-1?
- Quad-friendly, or (like damned near every other engine) tris-only-dammit? Easy enough to convert, but...
- rig export/import would be nice, but I bet there's gonna be an intermediate step (unless FBX?) only gotta do it once for a given mesh, tho'
- Playstation 5 is going to involve some beaucoup specific-engineered video hardware (and will require some seriously stripped-down input piping to maximize things, so #3 is answered...), so how would this work on PC-grade non-specialized GPU gear?
I want it anyway.
Last time I dorked around in the Unreal Engine in any depth was way back in 2000-2001... this is an entirely new thing indeed.