EClark1894 opened this issue on Jul 07, 2019 ยท 589 posts
Ken1171_Designs posted Sun, 24 May 2020 at 12:22 AM
Here are some of the issues I wish would be fixed in Poser.
Fix the Direct Manupulation gizmo to allow picking axes when the camera is zooming over an actor. As is stands, the closer the camera is to an actor, the less likely we will be able to select parts of the gizmo. We can click it, but it won't highlight the selection, so we could be picking anything, or nothing at all.
Fix issue where deleting a full body morph will only remove the master dial, leaving orphan slave dials scattered over the rest of the body.
Fix issue where certain morphs cannot be deleted. They show a blank list of channels instead. This happens with morphs created using Poser's own tools.
Fix the render tab so that it properly pans the image when dragged. As it stands, it currently flips and stretches the render instead.
Fix the "Area Render" feature, so that it doesn't include the selection rectangle black lines in the final render. These black lines ruin the final render, defeating the purpose of having area render so we don't have to render the whole thing again.
Fix issue where hidden morphs will not be included in operations. As it stands, Poser will silently fail to include hidden morphs unless we previously remember to make them visible beforehand. This leads to all sorts of errors when projecting, copying and exporting morphs.
Fix issue where exporting morph injections from the File -> Export -> Morph Injection will randomly "forget" to include animatable origins data. In addition, this is yet another case where Poser will silently fail to include morphs if they are hidden, which relates to the issue listed above.
Fix issue where vertexes spike out when adjusting magnet's transforms and zones.
Fix issue where vertexes spike out when using the Morphing Tool over subdivided surfaces.
Fix issue where the Bullet engine cannot see objects when parented to a Grouping object.
Fix issue where Poser creates multiple root nodes when saving figures to library CR2 files.
Fix issue when painting weight maps with a brush, where occluded vertexes cannot be selected. This happens with the Morphing Tool, the Setup Room, the Bullet engine, and when painting weights on Magnet deformers. This can be easily reproduced when painting weights over strand hair, where vertexes from strands behind others cannot be selected, or deselected if already selected.
Characters, Body Sculpts, Morph Corrections, Outfits, Python Scripts, Universal Heads, and Videogames!