gmm2 opened this issue on May 30, 2020 ยท 19 posts
gmm2 posted Sat, 30 May 2020 at 6:44 PM
I was using PBR colloquially, I guess, meaning diffuse, specular, normal, and bump maps.
I tried your shader, and it worked, so thank you for that! But I don't understand why it wasn't working beforehand. Take the first image: the darker face and the lighter one are parallel to each other, so it doesn't make sense to me why light would be interacting with them so differently if they have the same material.