gmm2 opened this issue on May 30, 2020 ยท 19 posts
3D-Mobster posted Wed, 03 June 2020 at 6:25 PM
gmm2 posted at 1:16AM Thu, 04 June 2020 - #4390635
caisson posted at 7:57PM Sat, 30 May 2020 - #4390631
@GMM why use a normal map and a bump map when they have the same purpose? Unhook the normal map - these are not the same as other texture maps, they are more like code and can cause trouble if not created and used properly. Out of interest, where/how are you creating the maps you're using?
They have similar purposes, but not the exact same; I just like the combination sometimes.
But, this helped me zero in on the problem. I changed the Gradient Mode from Gradient Bump to Object Space, and that immediately fixed it. Thank you!
Still doesn't explain the shader not being reproducible, but that's another matter.
As far as I know when using Normal maps in the Poser surface node (The standard one) it should be set to Tangent, also you have to make sure that the map when imported is set to gamma 1.0
If you want to setup PBR I would strongly suggest that you use either CycleSurface or the PhysicalSurface... Personally prefer the PhysicalSurface as its far easier to work with.
In PhysicalSurface you can plug in the textures directly (Diffuse, Metal, Roughness, Normal) Which will give you correct results.
From what I can see on your images it does seem like the model have some surface issues. Near the bottom drawer that you have problems with, but also on the black part below it and the wood next to it. The shading looks wrong, The black "line" and the white / light grey corner, seem to suggest that the mesh is not split correctly. (This seems to be an issue with Poser smoothing if im not mistaken.) It has to be fixed in a 3D modelling app.
(Anyway that is just what it looks like to me based on the images you posted. So might be wrong :))