RAMWorks opened this issue on Jun 06, 2020 ยท 8 posts
RAMWorks posted Sun, 07 June 2020 at 9:39 AM
Not really understanding allot of that. I realize that it's for PBR but can be used for other things too so my main question was is there a math node or other node I can feed the texture maps through to desaturate them a bit from the color/diffuse channel hook up node?
I gave up on the scatter nodes as I think they work best with nothing attached to them. I was looking over an older thread over at Smith Micro using the scatter nodes to get that "behind the ear" lit effect via BagginsBill. So all I need is info on how to desaturate the maps, I know Photoshop is good for that but as I stated the maps are set up for DAZ Studio as well and the shader I have built there for the character looks fine. In Poser he looks like he got hit with an orange bomb and it's not the lighting, I've tried various lighting options and he still looks over saturated
Thanks so much Richard
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