EClark1894 opened this issue on Jun 08, 2020 ยท 102 posts
caisson posted Fri, 12 June 2020 at 5:28 PM
@ED - This is what I remember, I'm sure I'll get corrected if I get it wrong. SM had a solid team and did good work with versions 9 thru 11, but in 2016, something like 6 months or so after P11 released (somewhere round about SR4?), it was decided higher up in the corporate structure that costs must be cut, so the entire Poser team were 'let go'. Some 15-20 people I think, and some of them had been on that team for a lot of years. Work was outsourced for a while to a small team in Portugal, and the 3D path feature was added, but development pretty much fell off a cliff until Renderosity bought Poser.
If memory serves, Teyon went to work for a game studio and has posted in these forums a few times, though not recently.
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