Fri, Nov 29, 2:39 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)



Subject: Figure issues


bluto ( ) posted Wed, 17 June 2020 at 12:10 PM · edited Fri, 29 November 2024 at 2:35 AM

Okay long story short I needed to have an equivalent for the girl 4 to make a male figure that matches the style of that character . once upon a Time Daz offered a figure morph pack called the guy 4 but apparently the person who created that passed away they retired the package and it is no longer available. at that point I started messing around with alternative means to try to figure out this problem to make a stylistically matching male figure to go with the girl 4 . I remembered that sometimes Michael 4 will take Victoria 4 morphs . I applied the girl for morphs to Michael 4. And hallelujah the morphs took , however when I use the dial to change the head into that style the eyes go all wonky and do not scale up and change with the morph neither do the teeth. now I'm trying to figure out how I can fix this so that every time I pose the figure I don't have to readjust the eyes and the teath . if anybody has any ideas please feel free to share


hborre ( ) posted Wed, 17 June 2020 at 12:44 PM

Have you tried the male morph version of V4?


bluto ( ) posted Wed, 17 June 2020 at 12:45 PM · edited Wed, 17 June 2020 at 12:47 PM

well that's the problem the guy who created the morph package for Michael 4 passed away and daz retired the package for that figure . it is no longer available it will no longer ever be available . That was my first attempt to solve the issue and Daz told me to go pound sand .


bluto ( ) posted Wed, 17 June 2020 at 1:33 PM

Sorry I misunderstood what you were saying and yes I suppose that is an option . I'll have to look into it a bit more


EldritchCellar ( ) posted Wed, 17 June 2020 at 4:12 PM

Do the morph dependencies copy over? That is, are you applying the INJ to Michael 4 and do the morphs appear with a master dial in the body and numerous linked dials throughout the figure?



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




EldritchCellar ( ) posted Wed, 17 June 2020 at 4:15 PM

Just curious how you're applying the Girl 4 Morphs...



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




EldritchCellar ( ) posted Wed, 17 June 2020 at 4:19 PM

Actually, I think I remember you Bluto. I made you that Cyberman head ages ago...

Wouldn't happen to have a copy of that would you? Many of my old models went down with my old computer when it gave up the ghost.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




bluto ( ) posted Wed, 17 June 2020 at 6:39 PM

EldritchCellar yes pm me your email

So I unpacked the morphs to a regular poser hierarchy folder file and insert it into the run time . I then bring up Michael 4 . I go to the pose room and inject all the morphs necessary for a millenium figure to take the morphs , the base Morphs , the plus-plus morphs and then the girl morphs . on the body dial it doesn't show because there is no spot in Michael 4 for the girl 4 morphs dials but on the individual body parts yes I go to the head and I can dial up the girl for that's when the eyes go wonky invitees go wonky and I'm trying to figure out how to make it all uniform


EldritchCellar ( ) posted Wed, 17 June 2020 at 7:08 PM

It's missing the master dial that links it all together. You could use the dependency editor to link all that to a master dial. Or an ERC insertion script like Spawn. The eyes and mouth parts will definitely need to be linked to the morph.

Maybe Figure: Create Full Body Morph and then Copy Centers To Morph might work?

It's a very tricky thing you are trying to do. Plus it's a Daz figure and has all kinds of proprietary things going on there under the hood for morph channels and stuff. Anyway, these are my first impression thoughts.

Um. Final opinion? A very complex undertaking. Probably easier to seek another route to be honest. I wouldn't fuss with all that. I'd create a custom FBM morph from scratch that is in the style you're looking for. Much easier. I think you are looking for a ready made solution where a viable one doesn't exist. Bear in mind this is just my opinion, maybe someone like forum member An0malaus could be more helpful, very experienced with digging around in Daz Gen 4 figures. Or try hborre's suggestion.

PM sent. Thanks.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




ghostman ( ) posted Thu, 18 June 2020 at 1:48 AM

Inject the Girl 4 morph.
Since no Master dial set the morph in every body part.
Use the morph brush to smooth it out where needed.
Spawn full body morph. then zero the figure and dial the morph to 1.
Now open the dependencie editor and press the Start Teaching and scale and position Eyes, Toungue and teeth. Then press Stop Teaching in the dependencie editor.
When that is done Spawn yet another full body morph and export that one as and Injection Pose.

"Dream like you'll live forever. Live like you'll die tomorrow."

Join PoserLounge Chat


ghostman ( ) posted Thu, 18 June 2020 at 2:01 AM

Dependencie editor.jpg

Dependencie editor2.jpg

"Dream like you'll live forever. Live like you'll die tomorrow."

Join PoserLounge Chat


ghostman ( ) posted Thu, 18 June 2020 at 2:03 AM

TheGuy4.jpg

"Dream like you'll live forever. Live like you'll die tomorrow."

Join PoserLounge Chat


bluto ( ) posted Thu, 18 June 2020 at 3:35 PM

I don't suppose there's any chance I could talk you into just sending me a copy of the final injection morph ?


EldritchCellar ( ) posted Thu, 18 June 2020 at 5:51 PM

Lol



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




EldritchCellar ( ) posted Thu, 18 June 2020 at 5:52 PM

Same old Bluto ;)



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




EldritchCellar ( ) posted Thu, 18 June 2020 at 6:08 PM

Ghostman's instructions couldn't get any more clear and concise. Of course you'd have to put in the work smoothing the nasty bits out. I don't have the Girl 4 so not sure how difficult the fixes would be.

Well Done Ghostman ?



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




bluto ( ) posted Thu, 18 June 2020 at 8:15 PM

smoothing isnt an issue , its the scaling that is giving me fits. i cant get it to co-operate worth spit . i have spent the last 4 hours tryin only to have poser flip me off and shut down


EldritchCellar ( ) posted Thu, 18 June 2020 at 8:32 PM

I don't have Girl 4 so I can't test to see what's going on or go along with Ghostman's suggestions. If the morph has proper scales when first injected I'd export those scaled parts as obj and apply as morph target, hence parts are default scale to that morph rather than scaled in parameters, then spawn or create full body morph as GM suggests and copy centers to morph. But this is just guesswork here. This is Ghostman's show now. All the scaling and moving about of the face parts (especially the jaw with all the tongue parts and matching eyes to lids) is a PITA and mostly why I said to take a different approach. But clearly possible. Looks pretty good in the pic. Me personally, I'd rather "pound sand"... Kudos to GM to have the patience for a demo.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




EldritchCellar ( ) posted Thu, 18 June 2020 at 8:50 PM · edited Thu, 18 June 2020 at 8:56 PM

Just a heads up though. If you are trying to adjust the origins of an object at any other scale than 100 Poser will not cooperate, at least that's how it is with props. Unless they somehow fixed that. IIRC this was especially true if adjusting with the translate tool. I'm assuming it would be the same with body parts, although I've only ever adjusted origins or centers on things that are at default 100% scale.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




bluto ( ) posted Fri, 19 June 2020 at 8:08 PM

so i need to position the eyes and teeth before i scale?


EldritchCellar ( ) posted Fri, 19 June 2020 at 8:49 PM · edited Fri, 19 June 2020 at 8:50 PM

What you have is the morph

Also what you have is the rig.

What you don't have is alignment between the two.

Or so I'm guessing. I'm going completely blind here. So I'm making assumptions that the head part actors are out of whack with the head morph.

I would laod the girl morphs onto M4 and export the result to a modeler or sculpting tool, not worrying about the rig. I would scale and adjust the objects to how I liked it with those tools, smooth out the distortions at seams, which I'm assuming there are. And apply the whole morph that you just cleaned up externally to a fresh M4. Load full body morph. Then I would adjust the rig to the morph by using copy centers to morph. If you're having problems scaling and positioning in Poser, cut out the middle man and use Poser to adjust to the rig at the end. You'll have a lot easier time with external tools.

That's about the only advice I can offer.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




EldritchCellar ( ) posted Fri, 19 June 2020 at 8:58 PM

Sorry I can't comment any more on this.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.