VirtualWorldDynamics opened this issue on Jun 12, 2020 · 25 posts
VirtualWorldDynamics posted Fri, 19 June 2020 at 3:24 PM
Thank you for your replies.
@tomyee: The new version will allow to generate strands hair from classic hair. These hair behaves well in animations or dynamic poses and give good rendering results. The new version will allow you to create clothes from a geometry. I use Rhino3D for the geometry creation and I think it is the best program to do so. I generally use GMSH for the mesh generation (I like to work with equilateral triangles). All the other parts of the cloth generation can now be made in VWD. Personally, I don't like the limits of the shape generation in Marvellous designer and I also don't like the meshing generation in MD. All the clothes I will create will be made using VWD.
@kwan: Thank you for your help. I have to finalize some details in the two products I want to send you. The new version of the program will allow you to create a multi-collisions animation. I will do a simple tutorial showing the "Curtains" animation.
@akuei2: I agree with you, cutting VWD in small functions is certainly a good solution. The dynamic morphs function was my first idea as well. I will look at Mixamojo. Personnaly I made a lot of animations based on Mixamo. It is easy to generate a Genesis2 animation in Mixamo and then extend this animation to Genesis 3 and 8. My main problem is how to correct an animation when it doesn't correspond exactly to my wish. If you have any idea on this. Perhaps, one day, I will write an animation corrector. It is a DREAM!!!
I think to some functions which could be sold separately of VWD. For example, I thought to a simple program based on VWD which would allow to dynamically modify a mesh. This program would use the dynamic deformation in VWD and would transform a mesh (character, prop, cloth, hair etc...) as a dynamic actor deformable by this program. The result would be sendable back to Daz. This program would allow to correct any error in the meshes before to do the render.
I think VWD is at a turning point in its evolution. The full version of the program will continue to exist. But this version is certainly too expensive and too complex for those who do not want to take too much time to learn it. Small functions sold separately is certainly a good way to continue to make VWD alive.
Thank you to all.
Gérald
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