Forum: Poser - OFFICIAL


Subject: Bondware NEEDS to fix this!

cujoe_da_man opened this issue on Jun 21, 2020 ยท 63 posts


EldritchCellar posted Sun, 21 June 2020 at 5:52 PM

It's polygonal self shadowing. Probably aggravated by displacement.

If you're using a greyscale displacement map where middle grey is functioning as 0, run your displacement map ( gamma 1) into a math subtract node as shown below.

Also you can minimize polygonal self shadowing by lowering your shadow min bias on your light to 0.5 or lower, I've found 0.35 works well for me.

And finally, adding a level of subdivision is helpful for clearing up raytracing artifacts such as this.

dispdem.png



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