RAGraphicDesign opened this issue on Jul 05, 2020 ยท 36 posts
SamTherapy posted Mon, 06 July 2020 at 11:18 AM
Try this:
Unplug the texture map from Diffuse_Color and Specular_Color. But don't delete the map.
Create a Blender node, and plug it into Diffuse_Color.
Attach the texture map to Input 1 of the Blender. Make sure the colour of Input 1 is white.
Set Input 2 to black.
Attach the transparency map to Blending and make sure the value is 1. Make sure it's still attached to Transparency as well.
It's a good idea to remove texture maps from Specular_Color, anyhow; they usually don't do much good and often make things look worse.
Coppula eam se non posit acceptera jocularum.