RAMWorks opened this issue on Jul 04, 2020 ยท 15 posts
RAMWorks posted Tue, 07 July 2020 at 11:53 PM
EldritchCellar posted at 9:48PM Tue, 07 July 2020 - #4394106
Just group it in an external modeler. Or in zbrush, though it's been a few years since I've used zbrush. For grouping I use Wings3D. Very nuts and bolts modeler, you'd probably want to go with blender but all the other bells and whistles of blender tend to make things confusing. Although no doubt zbrush is very capable usually you'd want to do grouping and poly by poly selection type stuff in a polygonal modeler rather than a sculpting app, otherwise you wouldn't be asking for an easier way. Just my 2 cents, not to be misunderstood as being obtrusive. As far as I can tell with most of this stuff, even the most automated easy way is still pretty labor intensive, just the nature of this kind of content creation.
I use ZBrush primarily as my modeler. I have played with Wings and didn't suit me. ZBrush now has a built in modeler called ZModeler and it's very good and efficient. If you still have your license your entitled to a free upgrade (still not charging for upgrades WOOT) so you may want to check that out. I have Blender but it DOES have allot going for it and it's a bit too daunting for me but I do love the leaps and bounds it's made these past two upgrades in regards to the interface!
So I sent the suit to ZBrush, whipped up the polygroups, Re UV'd it and saved it out as an OBJ and then opened up my handy dandy Ultimate Unwrap 3D Pro app and set up all groups to named Surface groups and saved it back out. In DAZ Studio there is a way import the updated OBJ with updated UV's to replace the one your working with and not loose the rigging or weight mapping. If there was a work around in Poser to do that I'd love it. If not I guess I just start from scratch an bring that one in and fit to La'Femme and discard the other.
---Wolff On The Prowl---