duesentrieb opened this issue on Jul 10, 2020 ยท 6 posts
parkdalegardener posted Fri, 10 July 2020 at 1:15 PM
If you are doing a static render just export the figure as a prop; re-import this new prop and use the grouping tool to select all polys, or just the ones you need; and add them to a new group upon which you will grow your hair. After the hair has been grown in the hair room you can delete the figure-prop you grew the hair on keeping your hair object(fur coat) to use in the final render. Parent the hair that the hair room generates (fur coat) to your original figure. It sounds way more complicated that it actually is. One thing though is mesh density. If the original figure's geometry is uneven, so will the hair that grows from it. This can be fixed easily in a modeling app using the re-mesh command or whatever the particular modeler terms the process of taking a mesh and evening out the poly size and distribution. Every modeling program, free or paid; has this feature available.