EldritchCellar opened this issue on Jul 16, 2020 ยท 25 posts
WDBeaver posted Mon, 20 July 2020 at 2:18 PM
EldritchCellar posted at 1:53PM Mon, 20 July 2020 - #4394818
Another OT, a legitimate OT
Very interested that Nerd said the cloth room is getting worked on...
Now that's excellent news! Hopefully it doesn't break existing clothing units too badly. I just finished testing alembic import into Blender 2.82 from P 11.3 myself. As I'm still a very new user of Blender (and have never grokked the UI) I don't have any renders yet. However, the animation itself imported and worked. This was LaFemme Pro animated with two of the DAZ bellydance aniblocks (and no, they don't work out of the box. You will have to adjust several values to put LF on her feet and uncrumpled). Izetta Dynamic hair by Adorana came in it seems as point cloud geometry, but it was there and mobile. ODL's loin cloth and Diolma's veil imported and functioned as well. Now the caveat. This was an 869 frame animation, and the .abc file was 38 gigs. But the geometry came in and held together. So now I can experiment with Mantaflow.
Oh. It took about 20 minutes to export from Poser, and the program became 'not responding' for most of that time.
Sigh. The pipeline just gets longer and longer.