RAMWorks opened this issue on Jul 28, 2020 ยท 4 posts
ironsoul posted Wed, 29 July 2020 at 2:23 AM
SF with physical surface node, metal = 1, roughness 0.01 (adjust to suit).
When rendering reflective surfaces the surrounding lighting and environment will have a big impact on how well it looks, often people use a dedicated reflection map to control the appearance. I don't have an example but if you're having difficulty getting the result you want this is something to consider