Forum: Poser - OFFICIAL


Subject: Trying to create a shiny reflective object shader

RAMWorks opened this issue on Jul 28, 2020 ยท 4 posts


ironsoul posted Wed, 29 July 2020 at 2:23 AM

SF with physical surface node, metal = 1, roughness 0.01 (adjust to suit).

When rendering reflective surfaces the surrounding lighting and environment will have a big impact on how well it looks, often people use a dedicated reflection map to control the appearance. I don't have an example but if you're having difficulty getting the result you want this is something to consider