Forum: Virtual World Dynamics


Subject: A new version for VWD

VirtualWorldDynamics opened this issue on Jun 10, 2020 · 53 posts


VirtualWorldDynamics posted Thu, 06 August 2020 at 6:05 PM

Hello CaptainHarlock,

Thanks a lot for your comments.

A fluid simulation is easier to compute than a cloth simulation (less constraints) but it is harder to render. Perhaps a metaballs system would be a good choice. Currently, I have no time to think to this because this will be a hard work to do.

You are right, the "jiggle" system does not work properly when the character is a horizontal position. I want to improve this. I am not sure to understand correctly your idea using the creation of a group. Can you explain more precisely your thinkings?

The memory problem is linked to the library I use for 3D display. This library is "GLScene". It is very powerfull but I never found a 64 bits version. Its development is still alive and I am sure a 64 bits version will exist but I do not know when. For me this issue is not really a priority because a simulation which will exceed 32 bits will take a lot of time. For instance, a simulation made using 100 million springs will very slow and without the ability to work with the dynamic deformation (unusable). For me, if you have this kind of issue, your choices for generating the simulation are not correct.

About the keyframes for the cloth and hair simulations, it is possible to use the bridge written by Philemot and sold here at Renderosity. I discussed several time with him and his bridge works fine. I decided to generate an other way for saving simulations because the time necessary to generate the simulation in Daz Studio is unacceptable. A complex simulation made in 5 minutes in VWD can take one hour to be saved. The reason is not linked to the quality of the bridge but it is linked to DS itself. You can do a test with this program.

The program has a lot of functions. Some of them are not well explained and it is mainly my fault. I work on a cloth generation and a hair generation to create the products I will sale at Renderosity with a integrated simulator. The version I want to generate soon will have some parts of these new creating features.

About help, I am like you, I don't like to read a long documentation. I would like to do some video tutorials but le result is never good because my English is not good. This takes me a lot of time for a poor result even though I am sure it is a good method.

About betatest, I am quite ready to post the 2 products with integrated simulator and I would like to have some feedbacks and some improvement thinkings. Thank you for your help proposal.

Cheers,

   Gérald

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