VirtualWorldDynamics opened this issue on Jun 10, 2020 · 53 posts
VirtualWorldDynamics posted Sat, 08 August 2020 at 3:46 PM
Hello,
I will try to reply to your questions in the same order.
About Fluid simulation, I don't know when I will be able to make the first tests. I am sorry, but for me it is not a priority especially if another program exists at Renderosity or Daz3D.
About jiggle in horizontal position, the current function is not suitable because the breasts does not move enough. Doing a simulation in vertical position and reposing the character in horizontal position will generate a movement with a bad gravity behaviour. I don't think the result will be correct. You can do a test with a very soft wire simulation and see if the behaviour is better. I will do this test too.
About 64 bits version, I didn't look at the library development for a while. If the 64 bits version exists, it could be interesting to some tests. I know I will have some large modifications to do in the program because I wrote some optimizations for 32 bits datas. I will download the latest version of the library.
I suppose you had this 300,000 vertices message when you used the assistant on large meshed hair. This message is just an warning, it is not an error message. This indicates that the simulation will take time. If there is a way to reduce the number of vertices, the simulation will run faster. I don't remember if you have the "Cut in 2" function in your version. If so, you can keep the hair strands which are interesting for the simulation. If not, the next version will have new functions for cutting the mesh in several parts.
I never tried the Philemot bridge since I wrote the new caching method. I suppose it is necessary to replace the current .dll file by the philemot's one. In this case, the simulation will be exported using the keyframes/morphs. I will ask to Dan to reply to this question, he made a lot of tests to keep the compatibility between the two .dll files.
The video tutorils are the best way to show how works a program. I will do other tutorials and I know Dan want to finalize other ones.
Currently, my priority is to work on the test cloth and hair with an integrated simulator. I certainly will send the two files to dan just after this message and I will post the links tomorrow or in the next days.
Thank you for your support.
Cheers,
Gérald
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