VirtualWorldDynamics opened this issue on Aug 09, 2020 · 10 posts
DaremoK3 posted Thu, 20 August 2020 at 1:52 PM
To switch gears here, Gérald, let's talk about the full VWD and the direction you are heading with it.
I have been sitting quietly on the sidelines just watching where you were taking it, and hoping you would implement things that would bring you a bigger audience (and more revenue).
You were very open in the beginning implementing some of my suggestions you thought were good, and rejecting others that did not fit your vision for VWD.
I had hope you would eventually work towards something that would yield more users/revenue, and it looks like your plan to open it up to more software might be the ticket.
I especially love that I might be able to use a future version with Blender -- It is part of my wishlist in fulfilling my Marvelous Designer clone with Blender and using VWD as my simulation engine.
So, this brings me to what I want to talk to you about possibly implementing in VWD (Pro, Standard), which is in line with your clothing product in this thread -- Working on implementing a cloth auto-retopo based on the Gmesh Advancing Front Isotropic Equilateral-Dominant Triangulation you use for your meshes which works best with your simulation engine. Correct me if I am wrong -- I am going off our previous mesh topology conversations, your inclusion of Gmesh retopo for volumetric closed manifold simulation (have not used yet, but have set my path to Gmesh), and your general affinity for Gmesh itself.
As you said, this control of the meshes will help in creating simulation standards based on mimicking cloth properties (cotton, wool, leather, etc.) which could help bring in more people as I believe this is something high on everyones wishlist.
I believe it could be done, but I am just going off my own workflow I use for dynamic remeshing in Blender which is comprised of multiple working parts.
I believe you could employ a similar workflow based from UV islands, separation, flattening, remesh-call (Gmesh), reconstitute flat patterns, vertex welds.
This is just speculation, and I can see it in my head, but outside of Blender, I don't know if you could employ all the working parts.
Without using Gmesh, the closest I can get to the Aline dress mesh is via Isotropic remesh in OpenFlipper. I haven't worked with Gmesh enough yet to know if this will work as I envision.
Thoughts?