starlingblue opened this issue on Aug 24, 2020 · 5 posts
adp001 posted Mon, 24 August 2020 at 12:42 PM
I'm in a hurry – so only to your last point:
You can use the hair (clothroom) if you are able to mark the "root" vertices and put them in the constrained group. This will make the polygon-strips stick with their "roots" where the are at the sim-start.
Parts that overlap or do strange things can be moved to the soft-decorated group to get rid of them.