Boni opened this issue on Jul 23, 2020 ยท 134 posts
LuxXeon posted Wed, 26 August 2020 at 8:28 PM
Boni posted at 8:08PM Wed, 26 August 2020 - #4397774
I respect your skill but as you don't use Poser you don't see the issue in that there is no micromesh-displacement. It's ... chunky because it follows the vertices. that and a shadow catcher are the primary cycles additions we are pushing for in the next version. I will look into the third party ivy maker, thank you. I would like to add a layer of dirt and dust to the model ... do I just add that to a new slot?
Oh no problem. Yeah, I fully admit I have absolutely no knowledge of Poser at all. I distributed a lot of my free models for Poser years ago, but only in OBJ format. Honestly, the only reason I found this website was because I used to use the 3dsmax and 3d Modeling forums here, until switching over to Blender. I really didn't know it was mostly for Poser stuff.
I've had success using the hair particle system in Blender for some grass before. It allows you to weight pain over areas of the model where you'd like to have grass, and then gives you options for randomness to make it look more realistic. I'm sure there's a way to bake the results for exporting to other software too.
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