Forum: Blender


Subject: small amphitheater

Boni opened this issue on Jul 23, 2020 ยท 134 posts


LuxXeon posted Wed, 26 August 2020 at 8:46 PM

Regarding the dirt and dust. Since you're doing this as a procedural shader, then yes you'll need to create a new shader for the dirt and dust. Then you would need to mix those together with a mix shader node, and create some kind of texture mask or use the layer weight node to control the location. That's probably something you'll do directly in Poser I imagine.

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