Boni opened this issue on Jul 23, 2020 ยท 134 posts
keppel posted Thu, 27 August 2020 at 9:41 AM
Hi Boni, just wanting to comment on a couple of things mentioned in the more recent series of posts.
Firstly with the steps in the seating area example that I posted earlier [@4395611](https://www.renderosity.com/mod/forumpro/?thread_id=2950071&page_number=2#)
The steps were not cut out of the seating area mesh, they were modeled into it from the beginning. As Lux mentioned to take the sharp edges off the model you would need to add controlling edge loops with a sub-division modifier. If you used a boolean operation to cut them out the topology would be messed up making it hard to add any proper controlling edge loops.
Another thing to be mindful of is trying to keep the polycount as low as possible whilst still maintaining your models shape. In the attached screen shot I show the typical progression. As Lux advised earlier start with a low poly mesh to get your shapes then add complexity to it to define it. Removing excessive edge loops can reduce the models polycount considerably. You can see that the smoothed edges of the steps still remain after the excessive edge loops are removed.
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