RAMWorks opened this issue on Aug 29, 2020 ยท 21 posts
bagginsbill posted Sun, 30 August 2020 at 9:28 AM
You cannot plug Bsdf nodes into the Physical Surface. It has all the various node types you need built in.
Translucence is a hack, to be used with one-sided objects. For things that have a properly enclosed surface, you use scatter. And scatter is fully built into the Physical Surface node.
If you intend to use one-sided props, then you're not "physical" - such a thing is a fiction and requires the fictional "Translucence"
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)