Forum: Poser - OFFICIAL


Subject: Physical Surface Node question

RAMWorks opened this issue on Aug 29, 2020 ยท 21 posts


RAMWorks posted Sun, 30 August 2020 at 1:26 PM

SO until I can get this figured out I'm going to fudge a bit and just use the default L'Homme skin settings but what I'm noticing in those settings is a fine layer of stippling on the skin after a render. Is there a way to get rid of that? I want the skin to look natural and this makes it NOT look natural. I've only had to adjust tiny bits here and there but I did notice this with the default textures plugged in so it's in the settings themselves! I think the lighter skin maps (default) didn't show these as much but now with my Gino face plugged into the face and lips it's quite obvious!

Skin speckles.png

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