LordRiven opened this issue on Aug 25, 2020 ยท 25 posts
EldritchCellar posted Tue, 01 September 2020 at 5:57 PM
At this point I'll prepare to fix the morph.
First I zero Alyson by going to the Figure Menu: Zero Figure.
We want Alyson's mouth open so we can get at the errant vertice but we dont want to involve her jaw bone in any way, we just want her head mesh involved. So for this I'm going to bake Alyson's Mouth Open morph to a deformation that just involves the head.
To do so I make sure that Alyson's Mouth Open morph is dialed to 1. I also make sure that otherwise she is completely zeroed and that inverse kinematics on her right and left legs is turned OFF.
With her Mouth Open at 1 I go to File: Export: Wavefront Object and clear everything out by clicking the Universe checkbox.
I check only her head. And I make sure everything is unchecked in the Export Options box...
I save the export as MouthOpenMorph...
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