infinity10 opened this issue on Sep 05, 2020 ยท 19 posts
randym77 posted Sat, 05 September 2020 at 7:15 PM
When displacement maps go wrong...
This is a Star Trek uniform texture for DAZ's Valiant. Textures are very nice, but the MAT files have issues. (Not to complain - it's a freebie, after all.) For some reason the displacement file comes in with a value of 1. That's...way too much. On the right it's set to a more reasonable .01.
(I usually just detach the displacement map; this particular uniform didn't have ribbing on the collars, though many other Trek uniforms did.)